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DP3
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Visual indication of a tasks progress. More...
#include <ProgressMeter.h>
Public Member Functions | |
| ProgressMeter () | |
| ProgressMeter (double min, double max, const std::string &title, const std::string &subtitle, const std::string &minlabel, const std::string &maxlabel, bool estimateTime=true, int updateEvery=1) | |
| ~ProgressMeter () | |
| void | update (double value, bool force=false) |
| double | min () const |
| double | max () const |
Friends | |
| class | ObjectController |
Visual indication of a tasks progress.
This class shows the progress of a task. It is copied from casacore.
It shows the progress on stdout using a line with dots and percentages.
It is possible to attach the progressmeter to function in, say, a GUI that can show the progress in a more visual way.
The progress meter will usually be removed from the screen once the maximum value is set, so you should not reuse the ProgressMeter after that has happened. It is harmless, but it will not result in any visual feedback for the user.
While the "min" is usually less than "max", if in fact it is greater than "max" the progress meter will count down correctly.
For example:
| dp3::base::ProgressMeter::ProgressMeter | ( | ) |
Makes a null progress meter, i.e. no updates to the screen are generated.
| dp3::base::ProgressMeter::ProgressMeter | ( | double | min, |
| double | max, | ||
| const std::string & | title, | ||
| const std::string & | subtitle, | ||
| const std::string & | minlabel, | ||
| const std::string & | maxlabel, | ||
| bool | estimateTime = true, |
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| int | updateEvery = 1 |
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Create a progress meter with the given min and max values and labels. if estimateTime=true, an estimate of the time remaining will be made for the user. This estimate assumes that the remaining portion will compute at the same rate as the portion completed so far, so the time should not be estimated for processes which are non-linear.
Any labels which are set to the empty string will have sensible defaults supplied. In particular, minlabel and maxlabel will be set to the display the minimum and maximum values.
Normally the progress bar will be updated with every call to update(). If however you will be sending many events then you might want to update the GUI every updateEvery'th event for efficiency. Generally there's no point updating more than a couple of hundred times since the eye can't distinguish differences in the progress bar position at that level. If updateEvery is <=0, it is set to 1 for you.
| dp3::base::ProgressMeter::~ProgressMeter | ( | ) |
The destruction of the meter will cause an update to be sent with the maximum value. This will usually cause the GUI window to be removed from the screen. Thus the progress meter should generally live as long as the calculation it is tracking.
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Get the min and max values of the progress meter.
| void dp3::base::ProgressMeter::update | ( | double | value, |
| bool | force = false |
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